iRacing

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La Guêpe
Pilote GTR3
Pilote GTR3
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Enregistré le : jeu. 31 mars 2016 10:04
Pseudo RaceRoom : The wasp
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Nouveau circuit en terre à venir, pour ceux qui aime la terre et la boue moi j'adore les arsouilles dans la boue ! !
http://www.bsimracing.com/the-dirt-midg ... o-iracing/

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Rom_rs
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Enregistré le : dim. 6 août 2017 14:15
Pseudo RaceRoom : Romain D.
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A été remercié : 18 fois

des insomnies laurent ? :mdr1:
:winner1: Champion WTCR Saison 3 by LSF/GTR3 :winner1:
:winner1: Champion GT World Challenge powered by Team GTR3 2021 :winner1:
:winner1: Championnat WTCR'18 par équipe :winner1:
:winner1: Championnat VEC'18 Endurance (GT3) par équipe :winner1:
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ViNcEn666
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Enregistré le : sam. 30 janv. 2016 16:18
Pseudo RaceRoom : Vincent Menard
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A été remercié : 51 fois

Ah les pilotes qui se rabattent sur ta ligne sans regarder...

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Pseudo: ViNcEn666

AMD Ryzen 7 2700 3.4GHz - Gigabyte Nvidia GTX 1070 G1 Gaming 8Go - 16GB DDR4 2400 MHz - Thrusmaster T500RS & T3PA Pro - Thrusmaster Rally Wheel ADD-ON Sparco R383 Mod - Fanatec Clubsport Shifter SQ
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Christophe Fuchs
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Enregistré le : ven. 20 mai 2016 13:25
Pseudo RaceRoom : Christophe Fuchs

ViNcEn666 a écrit : ven. 29 déc. 2017 10:31 Ah les pilotes qui se rabattent sur ta ligne sans regarder...

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Les joies de la Street Stock en Rookie :mrgreen:
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Christophe Fuchs
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Rang 10
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Enregistré le : ven. 20 mai 2016 13:25
Pseudo RaceRoom : Christophe Fuchs

Des News d'iRacing de la part de Tony Gardner:

First of all, Happy New Year to all of our members. We also want to sincerely thank you for your membership.

We know that some members are always curious what is next in regard to development. We do try and share what we can when appropriate. Various factors may dictate when we start discussing development on xyz feature, upgrade or xyz content.

We also might not exactly work on what you want as fast as you want, but keep in mind we are developing for many types of racing. The totality of all the “niches” makes iRacing a much better and sustainable sim for everyone. We also believe action speaks louder than words and we are proud of what we accomplished in 2017.

It would be too long for a forum post to cover everything we are working on nor can I talk about everything for various reasons. However, I can confirm a few of the larger projects in the works that we have already discussed publically and spill the beans on a new project.

New graphical and physical damage model. Making great progress on this massive project and we are really excited about it. There are so many different parts to it but getting to the polish on many parts of it. We expect to move it into the testing environment in the coming months and shooting for a 2018 release but as usual no promises.

Dynamic time of day/moving clouds/day to night. Working night and day on day to night and the goal is to release this year.

New Tire Model Version. Already testing locally and we are excited about it, Dave Kaemmer to write about in the coming weeks. Again, should release this year.

New Interface and User experience inside and out of the sim. The new app is now in beta, and members have access to it. The first giant step is to get the new design and application up and working with our new technology to include all the functionality and more of our existing website. We are almost there in that regard. We still have many plans once that happens so it will be a continued evolution over a long period of time. For example, we have much more we want to do when it comes to user-experience, this new system and app will allow us to do that. For example, we want to create an onboarding process for new members including getting them on track with some basic instruction, guided tours, more on-line help, better organization and much more.

Ok, this will be a “shocker” to some. We are working on AI/Artificial cars and in fact very far down the road with the project. In fact, we should release it this year as well. Hardcore folks take a deep breath. We are not straying even the slightest from our philosophy of trying to create the most accurate and detailed simulation we can along with the best head to head racing competition. This has been an isolated project being done by a small team and has not impacted any other development.

However, having this feature will allow for many opportunities for members and for us to continue to grow. It will allow members to practice in a simulated setting before getting on track with real cars which is a good thing, especially for people new to sim racing. It will also allow for a more relaxed and fun format which will be a welcome addition from time to time for even hard-core members. Now you don’t need to go to another racing game for AI. Ha Ha. It will bring in many new members who will use it as a stepping stone to head to head racing. It allows us to have a much more competitive demo option for potential new customers in various settings like trade shows or even on-line trials. At the end of the day, it is a huge feature and request in regard to the overall market. It will be a free addition to members and yet another option for you under your membership. If AI not for you, great, but you will still benefit. The work has helped improve our multiplayer net code and player car code which will be out on members about the time we launch AI. We also feel it will help novice drivers and again boost the overall service.

Right now our plan is roll out options of one-off AI races along with a season-long “career” in which you can build your own schedule/series. We have other plans as well down the road to increase the fun factor in regard AI. We likely will roll out AI for a large chunk of the racing including oval and road. Some cars and types of racing might be held back initially because of all the different variables we need to work out. For example joker laps and going over the jumps for GRC. There are many other things like that which we are working on now. The web development side of this is also significant and still much work to do there before we can roll it out. There will be a "difficulty" choice or “slider” option. More information as we get closer will be available.

Alright, well, this is getting long but much more in the works in terms of features and improvements.

As far as content, working on multiple new tracks including road, oval, dirt and GRC and a complete redo of an oval track. Hopefully we will plug away on more tracks. Literally dozens of cars in the works in some form of production or licensing. Including many new road cars and updates to existing road and oval cars. We already shared working on LMP1 cars, you should have those as soon as the next season build. These cars are a lot of work to build! More to come on content and everything else as we move forward. I hope you liked the Chili Bowl Video. undefined

We are expecting another good year, and we hope you agree when the year is over.

Thanks again!

Pour résumé: - Nouveau système de dégât pour cette année
- Cycle J/N et mouvement des nuages pour cette année
- Nouveau modèle de pneu pour cette année
- Nouvelle interface toujours en progression
- IA, intelligence artificiel
- Des circuits oval/road/dirt et une 12ène de voitures en productions pour tous les formats également
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La Guêpe
Pilote GTR3
Pilote GTR3
Messages : 1612
Enregistré le : jeu. 31 mars 2016 10:04
Pseudo RaceRoom : The wasp
A été remercié : 3 fois

Merci Christophe
Des supers news tout ça.
Un pilote sur le forum d'iRacing a indiqué qu'il s'agissait de douzaines de voitures !
"DOZENS" Bon on verra !
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La Guêpe
Pilote GTR3
Pilote GTR3
Messages : 1612
Enregistré le : jeu. 31 mars 2016 10:04
Pseudo RaceRoom : The wasp
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L'ancien pilote de Formule 1 Scott Speed a fait parler de lui la semaine dernière, en se faisant bannir du service de courses en ligne iRacing, pour tentatives d'accidents volontaires.

https://fr.motorsport.com/sim-racing/ne ... g-1002193/
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Factarus
Rang 10
Rang 10
Messages : 401
Enregistré le : sam. 30 janv. 2016 12:04
Pseudo RaceRoom : Fabian Factarus

Ils ont eu raison, même si c'est probablement un membre VIP chez eux, il n'y a pas de raison que le réglement soit différent surtout qu'il semble que ce ne soit pas la première fois qu'il agit de la sorte d'après ce que j'ai pu lire.
Win10, i7-4790K, GTX1080ti Aorus - Triple 27" - Oculus Rift, CSL Seat + Gametrix, volant T300rs + TH8A, CSR Elite Pedals.
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Christophe Fuchs
Rang 10
Rang 10
Messages : 311
Enregistré le : ven. 20 mai 2016 13:25
Pseudo RaceRoom : Christophe Fuchs

2018 S1 Patch 2 Release Notes [2018.02.09.01]


CHANGE LOG:

Simulation

- Fixed a bug that could very rarely cause the Simulation to crash, while loading data at the beginning of a session.


Race Servers

- Optimized several operations within the race server code. Some of the optimizations reduce the CPU load on the race servers throughout the session. Some of the optimizations have their greatest impact at the start of the event (when people are first connecting), and during session transitions (For example: when a Qualify Session transitions to the Race Session). While the troubles with the recent 24 Hours of Daytona event were not due to the race servers being overloaded, there have been other events where some splits have experienced issues (lots of Skew and cars blinking) at the start of the event. That Skew and blinking was caused by excessive CPU usage within the race servers from handling so many new connections in such a short period of time.


GT3 Cars

- This Patch includes some preliminary 2018 Season 2 GT3 balance updates.
- - There is bound to be some additional adjustments prior to the start of the next GT3 seasons, but this is a new starting space in advance of the 2018 Season 1.

- All GT3 cars have had their baseline setups adjusted.


CARS:

Audi R8 LMS GT3

- Physics re-tool using additional, extensive, and extremely detailed information. Used to re-set the performance baseline for the GT3 class of cars.

- Reduced the brightness intensity of the digital display background.


BMW Z4 GT3

- Updates to engine torque, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.


Ferrari 488 GT3

- Updates to masses and inertias, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.


Ford GT GT3

- Updates to allowable ride heights, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.


McLaren MP4-12C GT3

- Updates to engine torque, aero performance, and drivetrain to re-balance against the Audi R8 LMS GT3.


Mercedes-AMG GT3

- Updates to masses and inertias, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.

- Fixed an issue with crackles in external engine sounds for this vehicle.


En résumé une nouvelle BOP des GT3 et des serveurs mieux optimisé ;)
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Nemenems
Pilote GTR3
Pilote GTR3
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Enregistré le : ven. 13 janv. 2017 14:56
Pseudo RaceRoom : Yann Courtois
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A été remercié : 4 fois

c'est moi ou ils copient raceroom? :langue1:

Ceux qui luttent, ne sont pas sûrs de gagner, mais ceux qui ne luttent pas ont déjà perdu. Berthold Brecht
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